Refactor call stack and its use throughout. CallFrame now does all bytecode processing, and the callframe is reinitialized anytime something might have changed, like a function call.

This commit is contained in:
James Roseborough
2007-06-27 06:43:33 +00:00
parent 93fc4699a9
commit c8e1934916
20 changed files with 548 additions and 136 deletions

View File

@@ -1,7 +1,7 @@
package lua.value;
import lua.CallFrame;
import lua.Lua;
import lua.StackState;
abstract
public class LValue {
@@ -20,7 +20,7 @@ public class LValue {
}
// perform a lua call, return number of results actually produced
public void luaStackCall(StackState state, int base, int top, int nresults) {
public void luaStackCall(CallFrame call, int base, int top, int nresults) {
luaUnsupportedOperation();
}
@@ -72,20 +72,20 @@ public class LValue {
}
/** set a value in a table
* @param state the stack state
* @param call the stack state
* @param base the base of the stack, in case a function is put on the stack
* @param table the table to operate on
* @param the key to set
* @param the value to set
*/
public void luaSetTable(StackState state, int base, LValue table, LValue key, LValue val) {
public void luaSetTable(CallFrame call, int base, LValue table, LValue key, LValue val) {
luaUnsupportedOperation();
}
/** Get a value from a table
* @param base TODO
* @param table TODO*/
public void luaGetTable(StackState state, int base, LValue table, LValue key) {
public void luaGetTable(CallFrame call, int base, LValue table, LValue key) {
luaUnsupportedOperation();
}