Add sample applet sources.

This commit is contained in:
James Roseborough
2014-01-13 00:25:09 +00:00
parent e98f349e9c
commit 1b6be3c99f
2 changed files with 208 additions and 0 deletions

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import java.applet.Applet;
import java.awt.Graphics;
import org.luaj.vm2.Globals;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.lib.jse.CoerceJavaToLua;
import org.luaj.vm2.lib.jse.JsePlatform;
/**
* Simple Applet that forwards Applet lifecycle events to a lua script.
*
* <p>
* On Applet.init() a script is loaded and executed, with the Applet instance as
* the first argument. Initialization of the Applet UI can be done here.
*
* <p>
* Other Applet lifecycle events are invoked when they are recieved, and
* forwarded to methods in the global environment, if they exist. These are:
* <ul>
* <li>start() called when {@link Applet#start} is called.
* <li>stop() called when {@link Applet#stop} is called.
* <li>paint(graphics) called when {@link Applet#paint(Graphics)} is called. If
* this is not defined as a function the superclass method will be called.
* <li>update(graphics) called when {@link Applet#update(Graphics)} is called.
* If this is not defined as a function the superclass method will be called. By
* calling <code>applet:paint(graphics)</code> in the implementation the applet
* content will not be cleared before painting.
* </ul>
*
* <p>
* Note that these lookups are done at runtime, so the paint method or any other
* method can be changed based on application logic, if desired.
*
* @see Globals
* @see LuaValue
* @see Applet
*/
public class SampleApplet extends Applet {
private static final long serialVersionUID = 1L;
Globals globals;
LuaValue pcall;
LuaValue graphics;
Graphics coerced;
// This applet property is searched for the name of script to load.
static String script_parameter = "script";
// This must be located relative to the document base to be loaded.
static String default_script = "swingapplet.lua";
public void init() {
// Find the script to load from the applet parameters.
String script = getParameter(script_parameter);
if (script == null)
script = default_script;
System.out.println("Loading " + script);
// Construct globals to use.
globals = JsePlatform.debugGlobals();
pcall = globals.get("pcall");
// Load and execute the script, supplying this Applet as the only
// argument.
globals.loadfile(script).call(CoerceJavaToLua.coerce(this));
}
public void start() {
pcall.call(globals.get("start"));
}
public void stop() {
pcall.call(globals.get("stop"));
}
public void update(Graphics g) {
LuaValue u = globals.get("update");
if (!u.isfunction())
super.update(g);
else
pcall.call(
u,
coerced == g ? graphics : (graphics = CoerceJavaToLua
.coerce(coerced = g)));
}
public void paint(Graphics g) {
LuaValue p = globals.get("paint");
if (!p.isfunction())
super.paint(g);
else
pcall.call(
p,
coerced == g ? graphics : (graphics = CoerceJavaToLua
.coerce(coerced = g)));
}
}

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-- Sample luaj program that presents an animated Applet designed to work
-- with the SampleApplet.java code in the examples/jse directory.
--
-- The Applet.init() method loads and executes this script with the Applet
-- as the first argument.
--
-- Other Applet lifecycle events are forwarded by the SampleApplet
-- by looking for these global variables and invoking them:
-- start()
-- stop()
-- paint(graphics)
-- update(graphics)
--
-- This basic applet handles key, and mouse input, has a basic animation loop,
-- and renders double-buffered graphics including the logo image in a swing frame.
--
local applet = (...)
print('loading', applet)
-- load the logo
local logo = applet:getImage(applet:getDocumentBase(), "logo.gif")
print('logo', logo)
-- implement the applet painting, start, and stop methods.
local animate,render
local prev, interval = 0,1/60
function update(graphics)
-- avoids clearing background
applet:paint(graphics)
end
function paint(graphics)
applet:repaint()
local curr = os.time()
local diff = curr - prev
if diff >= interval then
prev = curr
pcall(animate)
pcall(render, graphics)
end
end
function start()
applet:repaint()
end
function stop()
-- do nothing
end
-- the animation step moves the line endpoints
local x1,y1,x2,y2,xi,yi = 160,240,480,240,0,0
local vx1,vy1,vx2,vy2,vxi,vyi = -5,-6,7,8,3,1
local advance = function(x,vx,max,rnd)
x = x + vx
if x < 0 then
return 0, math.random(2,10)
elseif x > max then
return max, math.random(-10,-2)
end
return x, vx
end
animate = function()
x1,y1,x2,y2 = x1+1,y1+1,x2-1,y2-1
local w,h = applet:getWidth(), applet:getHeight()
x1,vx1 = advance(x1,vx1,w)
y1,vy1 = advance(y1,vy1,h)
x2,vx2 = advance(x2,vx2,w)
y2,vy2 = advance(y2,vy2,h)
xi,vxi = advance(xi,vxi,w-100)
yi,vyi = advance(yi,vyi,h-100)
end
-- the render step draws the scene
local bg = luajava.newInstance("java.awt.Color", 0x22112244,true);
local fg = luajava.newInstance("java.awt.Color", 0xffaa33);
render = function(graphics)
graphics:setColor(bg)
graphics:fillRect(0,0,applet:getWidth(), applet:getHeight())
graphics:drawImage(logo,xi,yi)
graphics:setColor(fg)
graphics:drawLine(x1,y1,x2,y2)
end
-- add mouse listeners for specific mouse events
applet:addMouseListener(luajava.createProxy("java.awt.event.MouseListener", {
mousePressed = function(e)
print('mousePressed', e:getX(), e:getY(), e)
x1,y1 = e:getX(),e:getY()
end,
-- mouseClicked = function(e) end,
-- mouseEntered = function(e) end,
-- mouseExited = function(e) end,
-- mouseReleased = function(e) end,
}))
applet:addMouseMotionListener(luajava.createProxy("java.awt.event.MouseMotionListener", {
mouseDragged = function(e)
-- print('mouseDragged', e:getX(), e:getY(), e)
x2,y2 = e:getX(),e:getY()
end,
-- mouseMoved= function(e) end,
}))
-- add key listeners
applet:addKeyListener(luajava.createProxy("java.awt.event.KeyListener", {
keyPressed = function(e)
local id, code, char, text = e:getID(), e:getKeyCode(), e:getKeyChar(), e:getKeyText(e:getKeyCode())
print('key id, code, char, text, pcall(string.char,char)', id, code, char, text, pcall(string.char,char))
end,
-- ckeyReleased = function(e) end,
-- keyTyped = function(e) end,
}))