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luaj/examples/lua/swingapplet.lua

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-- Sample luaj program that presents an animated Applet designed to work
-- with the SampleApplet.java code in the examples/jse directory.
--
-- The Applet.init() method loads and executes this script with the Applet
-- as the first argument.
--
-- Other Applet lifecycle events are forwarded by the SampleApplet
-- by looking for these global variables and invoking them:
-- start()
-- stop()
-- paint(graphics)
-- update(graphics)
--
-- This basic applet handles key, and mouse input, has a basic animation loop,
-- and renders double-buffered graphics including the logo image in a swing frame.
--
local applet = (...)
print('loading', applet)
-- load the logo
local logo = applet:getImage(applet:getDocumentBase(), "logo.gif")
print('logo', logo)
-- implement the applet painting, start, and stop methods.
local animate,render
local prev, interval = 0,1/60
function update(graphics)
-- avoids clearing background
applet:paint(graphics)
end
function paint(graphics)
applet:repaint()
local curr = os.time()
local diff = curr - prev
if diff >= interval then
prev = curr
pcall(animate)
pcall(render, graphics)
end
end
function start()
applet:repaint()
end
function stop()
-- do nothing
end
-- the animation step moves the line endpoints
local x1,y1,x2,y2,xi,yi = 160,240,480,240,0,0
local vx1,vy1,vx2,vy2,vxi,vyi = -5,-6,7,8,3,1
local chars = {}
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local advance = function(x,vx,max,rnd)
x = x + vx
if x < 0 then
return 0, math.random(2,10)
elseif x > max then
return max, math.random(-10,-2)
end
return x, vx
end
animate = function()
x1,y1,x2,y2 = x1+1,y1+1,x2-1,y2-1
local w,h = applet:getWidth(), applet:getHeight()
x1,vx1 = advance(x1,vx1,w)
y1,vy1 = advance(y1,vy1,h)
x2,vx2 = advance(x2,vx2,w)
y2,vy2 = advance(y2,vy2,h)
xi,vxi = advance(xi,vxi,w-100)
yi,vyi = advance(yi,vyi,h-100)
while #chars > 0 and chars[1].n <= 1 do
table.remove(chars, 1)
end
for i,c in pairs(chars) do
c.n = c.n - 1
end
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end
-- the render step draws the scene
local bg = luajava.newInstance("java.awt.Color", 0x22112244,true);
local fg = luajava.newInstance("java.awt.Color", 0xffaa33);
local ct = luajava.newInstance("java.awt.Color", 0x44ffff33,true);
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render = function(graphics)
local w,h = applet:getWidth(), applet:getHeight()
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graphics:setColor(bg)
graphics:fillRect(0,0,w,h)
-- line
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graphics:setColor(fg)
graphics:drawLine(x1,y1,x2,y2)
-- text
graphics:setColor(ct)
graphics:translate(w/2,h/2)
for i,c in pairs(chars) do
local s = 200 / (256-c.n)
graphics:scale(s, s)
graphics:drawString(c.text, c.x-4, c.y+6)
graphics:scale(1/s, 1/s)
end
graphics:translate(-w/2,-h/2)
-- image
graphics:drawImage(logo,xi,yi)
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end
-- add mouse listeners for specific mouse events
applet:addMouseListener(luajava.createProxy("java.awt.event.MouseListener", {
mousePressed = function(e)
print('mousePressed', e:getX(), e:getY(), e)
x1,y1 = e:getX(),e:getY()
end,
-- mouseClicked = function(e) end,
-- mouseEntered = function(e) end,
-- mouseExited = function(e) end,
-- mouseReleased = function(e) end,
}))
applet:addMouseMotionListener(luajava.createProxy("java.awt.event.MouseMotionListener", {
mouseDragged = function(e)
-- print('mouseDragged', e:getX(), e:getY(), e)
x2,y2 = e:getX(),e:getY()
end,
-- mouseMoved= function(e) end,
}))
-- add key listeners
applet:addKeyListener(luajava.createProxy("java.awt.event.KeyListener", {
keyPressed = function(e)
local id, code, char = e:getID(), e:getKeyCode(), e:getKeyChar()
local text, s, c = e:getKeyText(code), pcall(string.char, char)
print('key id, code, char, text, pcall(string.char,char)', id, code, char, text, c)
table.insert(chars, {
n=255,
x=-6+12*math.random(),
y=-6+12*math.random(),
text=(s and c or '[?]')})
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end,
-- ckeyReleased = function(e) end,
-- keyTyped = function(e) end,
}))