/******************************************************************************* * Copyright (c) 2007 LuaJ. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ package lua.debug; import java.io.EOFException; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ServerSocket; import java.net.Socket; public class DebugSupport implements DebugEventListener { public enum State { UNKNOWN, RUNNING, STOPPED } protected DebugRequestListener listener; protected int requestPort; protected int eventPort; protected Thread requestWatcherThread; protected State state = State.UNKNOWN; protected ServerSocket requestSocket; protected Socket clientRequestSocket; protected ObjectInputStream requestReader; protected ObjectOutputStream requestWriter; protected ServerSocket eventSocket; protected Socket clientEventSocket; protected ObjectOutputStream eventWriter; public DebugSupport(DebugRequestListener listener, int requestPort, int eventPort) { this.listener = listener; this.requestPort = requestPort; this.eventPort = eventPort; } protected void releaseServer() { DebugUtils.println("shutting down the debug server..."); if (requestReader != null) { try { requestReader.close(); } catch (IOException e) {} } if (requestWriter != null) { try { requestWriter.close(); } catch (IOException e) { e.printStackTrace(); } } if (clientRequestSocket != null) { try { clientRequestSocket.close(); } catch (IOException e) {} } if (requestSocket != null) { try { requestSocket.close(); } catch (IOException e) {} } if (eventWriter != null) { try { eventWriter.close(); } catch (IOException e) { e.printStackTrace(); } } if (clientEventSocket != null) { try { clientEventSocket.close(); } catch (IOException e) {} } if (eventSocket != null){ try { eventSocket.close(); } catch (IOException e) {} } } public synchronized void start() throws IOException { this.requestSocket = new ServerSocket(requestPort); this.clientRequestSocket = requestSocket.accept(); this.requestReader = new ObjectInputStream(clientRequestSocket.getInputStream()); this.requestWriter = new ObjectOutputStream(clientRequestSocket.getOutputStream()); this.eventSocket = new ServerSocket(eventPort); this.clientEventSocket = eventSocket.accept(); this.eventWriter = new ObjectOutputStream(clientEventSocket.getOutputStream()); this.requestWatcherThread = new Thread(new Runnable() { public void run() { if (getState() != State.STOPPED) { handleRequest(); } else { releaseServer(); } } }); this.requestWatcherThread.start(); this.state = State.RUNNING; } public synchronized State getState() { return this.state; } public synchronized void stop() { this.state = State.STOPPED; } public void handleRequest() { synchronized (clientRequestSocket) { try { while (getState() != State.STOPPED) { DebugRequest request = (DebugRequest) requestReader.readObject(); DebugUtils.println("SERVER receives request: " + request.toString()); DebugResponse response = listener.handleRequest(request); requestWriter.writeObject(response); requestWriter.flush(); DebugUtils.println("SERVER sends response: " + response); } if (getState() == State.STOPPED) { cleanup(); } } catch (EOFException e) { cleanup(); } catch (IOException e) { e.printStackTrace(); } catch (ClassNotFoundException e) { e.printStackTrace(); } } } /** * */ private void cleanup() { DebugUtils.println("SERVER terminated..."); releaseServer(); System.exit(0); } /** * This method provides the second communication channel with the debugging * client. The server can send events via this channel to notify the client * about debug events (see below) asynchonously. * * The following events can be fired: * 1. started -- the vm is started and ready to receive debugging requests * (guaranteed to be the first event sent) * 2. terminated -- the vm is terminated (guaranteed to be the last event sent) * 3. suspended client|step|breakpoint N * -- the vm is suspended by client, due to a stepping request or * the breakpoint at line N is hit * 4. resumed client|step * -- the vm resumes execution by client or step * * @param event */ public void fireEvent(DebugEvent event) { DebugUtils.println("SERVER sending event: " + event.toString()); synchronized (eventSocket) { try { eventWriter.writeObject(event); eventWriter.flush(); } catch (IOException e) { e.printStackTrace(); } } } /* (non-Javadoc) * @see lua.debug.DebugEventListener#notifyDebugEvent(lua.debug.DebugEvent) */ public void notifyDebugEvent(DebugEvent event) { fireEvent(event); } }