NON Lua specification operations? #87

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opened 2021-04-09 18:22:59 +00:00 by orange451 · 1 comment
orange451 commented 2021-04-09 18:22:59 +00:00 (Migrated from github.com)

Hey, I'm curious if this library aims to ONLY follow lua specification. I'm a big fan of the Roblox game engine, which uses a modified lua runtime, and has "continue" implemented for skipping certain iterations in loops. I've grown to really like it, and was thinking about implementing it myself in LuaJ. Though, I wouldn't want to constantly have to maintain it myself, being in my own fork...

Would a change like this be accepted?

Hey, I'm curious if this library aims to ONLY follow lua specification. I'm a big fan of the Roblox game engine, which uses a modified lua runtime, and has "continue" implemented for skipping certain iterations in loops. I've grown to really like it, and was thinking about implementing it myself in LuaJ. Though, I wouldn't want to constantly have to maintain it myself, being in my own fork... Would a change like this be accepted?

Implemented

Implemented
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Reference: open-autonomous-connection/luaj#87