NON Lua specification operations? #87
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Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hey, I'm curious if this library aims to ONLY follow lua specification. I'm a big fan of the Roblox game engine, which uses a modified lua runtime, and has "continue" implemented for skipping certain iterations in loops. I've grown to really like it, and was thinking about implementing it myself in LuaJ. Though, I wouldn't want to constantly have to maintain it myself, being in my own fork...
Would a change like this be accepted?
Implemented