Fix bug 3597515 memory leak due to string caching by simplifying caching logic.
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@@ -60,6 +60,22 @@ import org.luaj.vm2.lib.StringLib;
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*/
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public class LuaString extends LuaValue {
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/** Size of cache of recent short strings. This is the maximum number of LuaStrings that
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* will be retained in the cache of recent short strings. */
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public static final int RECENT_STRINGS_CACHE_SIZE = 128;
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/** Maximum length of a string to be considered for recent short strings caching.
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* This effectively limits the total memory that can be spent on the recent strings cache,
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* ecause no LuaString whose backing exceeds this length will be put into the cache. */
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public static final int RECENT_STRINGS_MAX_LENGTH = 32;
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/** Simple cache of recently created strings that are short.
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* This is simply a list of strings, indexed by their hash codes modulo the cache size
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* that have been recently constructed. If a string is being constructed frequently
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* from different contexts, it will generally may show up as a cache hit and resolve
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* to the same value. */
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public static volatile LuaString recent_short_strings[] = new LuaString[RECENT_STRINGS_CACHE_SIZE];
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/** The singleton instance representing lua {@code true} */
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public static LuaValue s_metatable;
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@@ -71,18 +87,7 @@ public class LuaString extends LuaValue {
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/** The number of bytes that comprise this string */
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public final int m_length;
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private static final Hashtable index_java = new Hashtable();
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private final static LuaString index_get(Hashtable indextable, Object key) {
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WeakReference w = (WeakReference) indextable.get(key);
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return w!=null? (LuaString) w.get(): null;
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}
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private final static void index_set(Hashtable indextable, Object key, LuaString value) {
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indextable.put(key, new WeakReference(value));
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}
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/**
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* Get a {@link LuaString} instance whose bytes match
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* the supplied Java String using the UTF8 encoding.
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@@ -90,28 +95,44 @@ public class LuaString extends LuaValue {
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* @return {@link LuaString} with UTF8 bytes corresponding to the supplied String
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*/
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public static LuaString valueOf(String string) {
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LuaString s = index_get( index_java, string );
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if ( s != null ) return s;
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char[] c = string.toCharArray();
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byte[] b = new byte[lengthAsUtf8(c)];
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encodeToUtf8(c, b, 0);
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s = valueOf(b, 0, b.length);
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index_set( index_java, string, s );
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return s;
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return valueOf(b, 0, b.length);
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}
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// TODO: should this be deprecated or made private?
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/** Construct a {@link LuaString} around a byte array without copying the contents.
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/** Construct a {@link LuaString} around a byte array that may be used directly as the backing.
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* <p>
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* The array is used directly after this is called, so clients must not change contents.
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* The array may be used as the backing for this object, so clients must not change contents.
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* If the supplied value for 'len' is more than half the length of the container, the
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* supplied byte array will be used as the backing, otherwise the bytes will be copied to a
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* new byte array, and cache lookup may be performed.
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* <p>
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* @param bytes byte buffer
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* @param off offset into the byte buffer
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* @param len length of the byte buffer
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* @return {@link LuaString} wrapping the byte buffer
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*/
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public static LuaString valueOf(byte[] bytes, int off, int len) {
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return new LuaString(bytes, off, len);
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public static LuaString valueOf(byte[] bytes, int off, int len) {
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if (bytes.length < RECENT_STRINGS_MAX_LENGTH) {
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// Short string. Reuse the backing and check the cache of recent strings before returning.
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final LuaString s = new LuaString(bytes, off, len);
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final int index = s.hashCode() & (RECENT_STRINGS_CACHE_SIZE - 1);
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final LuaString cached = recent_short_strings[index];
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if (cached != null && s.raweq(cached))
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return cached;
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recent_short_strings[index] = s;
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return s;
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} else if (len >= bytes.length / 2) {
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// Reuse backing only when more than half the bytes are part of the result.
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return new LuaString(bytes, off, len);
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} else {
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// Short result relative to the source. Copy only the bytes that are actually to be used.
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final byte[] b = new byte[len];
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System.arraycopy(bytes, off, b, 0, len);
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return valueOf(bytes);
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}
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}
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/** Construct a {@link LuaString} using the supplied characters as byte values.
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@@ -127,13 +148,13 @@ public class LuaString extends LuaValue {
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byte[] b = new byte[n];
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for ( int i=0; i<n; i++ )
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b[i] = (byte) bytes[i];
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return valueOf(b, 0, n);
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return valueOf(b, 0, b.length);
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}
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/** Construct a {@link LuaString} around a byte array without copying the contents.
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* <p>
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* The array is used directly after this is called, so clients must not change contents.
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* The array may be used directly as the backing, so clients must not change contents.
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* <p>
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* @param bytes byte buffer
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* @return {@link LuaString} wrapping the byte buffer
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