Remove support for lua2java within luaj.
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@@ -38,7 +38,6 @@ import org.luaj.vm2.Print;
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import org.luaj.vm2.Varargs;
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import org.luaj.vm2.lib.DebugLib;
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import org.luaj.vm2.lib.jse.JsePlatform;
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import org.luaj.vm2.lua2java.Lua2Java;
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import org.luaj.vm2.luajc.LuaJC;
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@@ -55,7 +54,6 @@ public class lua {
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" -l name require library 'name'\n" +
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" -i enter interactive mode after executing 'script'\n" +
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" -v show version information\n" +
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" -j use lua2java source-to-source compiler\n" +
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" -b use luajc bytecode-to-bytecode compiler (requires bcel on class path)\n" +
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" -n nodebug - do not load debug library by default\n" +
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" -p pretty-print the prototype\n" +
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@@ -78,7 +76,6 @@ public class lua {
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boolean nodebug = false;
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boolean print = false;
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boolean luajc = false;
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boolean lua2java = false;
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Vector libs = null;
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try {
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// stateful argument processing
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@@ -99,9 +96,6 @@ public class lua {
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case 'b':
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luajc = true;
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break;
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case 'j':
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lua2java = true;
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break;
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case 'l':
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if ( ++i >= args.length )
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usageExit();
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@@ -139,7 +133,6 @@ public class lua {
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// new lua state
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_G = nodebug? JsePlatform.standardGlobals(): JsePlatform.debugGlobals();
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if ( luajc ) LuaJC.install();
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if ( lua2java) Lua2Java.install();
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for ( int i=0, n=libs!=null? libs.size(): 0; i<n; i++ )
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loadLibrary( (String) libs.elementAt(i) );
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