Improve coroutine state logic including let unreferenced coroutines be garbage collected

This commit is contained in:
James Roseborough
2011-06-12 04:17:02 +00:00
parent bce3f1a2e6
commit b769c61e0f
6 changed files with 326 additions and 113 deletions

View File

@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2007 LuaJ. All rights reserved.
* Copyright (c) 2007-2011 LuaJ. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -21,6 +21,9 @@
******************************************************************************/
package org.luaj.vm2;
import java.lang.ref.WeakReference;
import org.luaj.vm2.lib.DebugLib;
/**
@@ -56,7 +59,7 @@ import org.luaj.vm2.lib.DebugLib;
* @see JmePlatform
* @see CoroutineLib
*/
public class LuaThread extends LuaValue implements Runnable {
public class LuaThread extends LuaValue {
public static LuaValue s_metatable;
@@ -69,31 +72,36 @@ public class LuaThread extends LuaValue implements Runnable {
"suspended",
"running",
"normal",
"dead" };
"dead",
"error" };
private int status = STATUS_SUSPENDED;
private Thread thread;
private JavaThread thread;
private LuaValue env;
private LuaValue func;
private Varargs args;
/** Field to hold state of error condition during debug hook function calls. */
public LuaValue err;
public static final int MAX_CALLSTACK = 256;
public final LuaFunction[] callstack = new LuaFunction[MAX_CALLSTACK];
public int calls = 0;
private static final LuaThread mainthread = new LuaThread();
private static final LuaThread main_thread = new LuaThread();
// state of running thread including call stack
private static LuaThread running_thread = mainthread;
private static LuaThread running_thread = main_thread;
// thread-local used by DebugLib to store debugging state
/** Interval to check for LuaThread dereferencing. */
public static int GC_INTERVAL = 30000;
/** Thread-local used by DebugLib to store debugging state. */
public Object debugState;
LuaThread() {
/** Private constructor for main thread only */
private LuaThread() {
status = STATUS_RUNNING;
}
/**
@@ -155,7 +163,7 @@ public class LuaThread extends LuaValue implements Runnable {
* @return true if this is the main thread
*/
public static boolean isMainThread(LuaThread r) {
return r == mainthread;
return r == main_thread;
}
/**
@@ -216,101 +224,143 @@ public class LuaThread extends LuaValue implements Runnable {
running_thread.callstack[running_thread.calls-level]:
null;
}
public void run() {
synchronized ( this ) {
try {
this.args = func.invoke(this.args);
status = STATUS_DEAD;
} catch ( Throwable t ) {
String msg = t.getMessage();
this.args = valueOf(msg!=null? msg: t.toString());
status = STATUS_ERROR;
} finally {
this.notify();
}
}
}
/** Yield this thread with arguments
/** Yield the current thread with arguments
*
* @param args The arguments to send as return values to {@link #resume(Varargs)}
* @return {@link Varargs} provided as arguments to {@link #resume(Varargs)}
*/
public Varargs yield(Varargs args) {
synchronized ( this ) {
if ( status != STATUS_RUNNING )
error(this+" not running");
status = STATUS_SUSPENDED;
this.args = args;
this.notify();
try {
this.wait();
status = STATUS_RUNNING;
return this.args;
} catch ( InterruptedException e ) {
status = STATUS_DEAD;
error( "thread interrupted" );
return NONE;
}
}
public static Varargs yield(Varargs args) {
JavaThread t = running_thread.thread;
if ( t == null )
error("cannot yield main thread");
return t.yield(args);
}
/** Start or resume this thread
*
* @param args The arguments to send as return values to {@link #yield(Varargs)}
* @return {@link Varargs} provided as arguments to {@link #yield(Varargs)}
*/
public Varargs resume(Varargs args) {
if ( status != STATUS_SUSPENDED )
return varargsOf(FALSE, valueOf("cannot resume "+STATUS_NAMES[status]+" coroutine"));
if ( thread == null )
thread = new JavaThread(this,func);
return thread.resume(this,args);
}
synchronized ( this ) {
if ( status == STATUS_DEAD ) {
return varargsOf(FALSE, valueOf("cannot resume dead coroutine"));
}
// set prior thread to normal status while we are running
LuaThread prior = running_thread;
try {
// set our status to running
prior.status = STATUS_NORMAL;
running_thread = this;
this.status = STATUS_RUNNING;
// copy args in
this.args = args;
// start the thread
if ( thread == null ) {
thread = new Thread(this);
thread.start();
}
// run this vm until it yields
this.notify();
this.wait();
// copy return values from yielding stack state
if ( status == STATUS_ERROR ) {
status = STATUS_DEAD;
return varargsOf(FALSE, this.args);
} else {
return varargsOf(TRUE, this.args);
}
} catch ( Throwable t ) {
status = STATUS_DEAD;
/**
* Private helper class which contains the java stack used by this coroutine,
* and which detects when the LuaThread has been collected and completes.
*/
private static final class JavaThread extends Thread {
private final WeakReference ref;
private final LuaValue func;
private Varargs args;
private boolean started;
private static int count;
private JavaThread(LuaThread lua_thread,LuaValue func) {
this.ref = new WeakReference(lua_thread);
this.func = func;
this.setDaemon(true);
this.setName("LuaThread-"+(++count));
}
public void run() {
synchronized ( this ) {
try {
return varargsOf(FALSE, valueOf("thread: "+t));
this.args = func.invoke(this.args);
setStatus( STATUS_DEAD );
} catch ( Throwable t ) {
String msg = t.getMessage();
this.args = valueOf(msg!=null? msg: t.toString());
setStatus( STATUS_ERROR );
} finally {
this.notify();
}
} finally {
// previous thread is now running again
running_thread = prior;
prior.status = STATUS_RUNNING;
}
}
private Varargs yield(Varargs args) {
synchronized ( this ) {
if ( getStatus() != STATUS_RUNNING )
error(this+" not running");
setStatus( STATUS_SUSPENDED );
this.args = args;
this.notify();
try {
while ( getStatus() == STATUS_SUSPENDED )
this.wait(GC_INTERVAL);
if ( null == this.ref.get() )
stop();
setStatus( STATUS_RUNNING );
return this.args;
} catch ( InterruptedException e ) {
setStatus( STATUS_DEAD );
error( "thread interrupted" );
return NONE;
}
}
}
private void setStatus(int status) {
LuaThread lt = (LuaThread) ref.get();
if ( lt != null )
lt.status = status;
}
private int getStatus() {
LuaThread lt = (LuaThread) ref.get();
return lt != null? lt.status: STATUS_DEAD;
}
private Varargs resume(LuaThread lua_thread, Varargs args) {
synchronized ( this ) {
// set prior thread to normal status while we are running
LuaThread prior = running_thread;
try {
// set our status to running
prior.status = STATUS_NORMAL;
running_thread = lua_thread;
running_thread.status = STATUS_RUNNING;
// copy args in
this.args = args;
// start thread if not started alread
if ( ! this.started ) {
this.started = true;
this.start();
}
// wait for thread to yield or finish
this.notify();
this.wait();
// copy return values from yielding stack state
if ( lua_thread.status == STATUS_ERROR ) {
lua_thread.status = STATUS_DEAD;
return varargsOf(FALSE, this.args);
} else {
return varargsOf(TRUE, this.args);
}
} catch ( Throwable t ) {
lua_thread.status = STATUS_DEAD;
try {
return varargsOf(FALSE, valueOf("thread: "+t));
} finally {
this.notify();
}
} finally {
// previous thread is now running again
running_thread = prior;
running_thread.status = STATUS_RUNNING;
}
}
}
}
}

View File

@@ -99,10 +99,7 @@ public class CoroutineLib extends VarArgFunction {
return valueOf( args.checkthread(1).getStatus() );
}
case YIELD: {
final LuaThread r = LuaThread.getRunning();
if ( LuaThread.isMainThread( r ) )
error("main thread can't yield");
return r.yield( args );
return LuaThread.yield( args );
}
case WRAP: {
final LuaValue func = args.checkfunction(1);