Rework the main API"s that implement the calling convention. Provide utility methods to get arguments that were supplied, and provide return values. Add a VM interface to clarify the relationship between the VM, things that call the VM, and things that are called by the VM. Make the code more closely aligned with the C++ version.
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@@ -95,7 +95,7 @@ public class LuaJTest extends TestCase {
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try {
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// create closure and execute
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Closure c = new Closure( state, p );
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state.doCall(c, new LValue[0], 0);
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state.doCall(c, new LValue[0]);
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final String actualOutput = new String( outputStream.toByteArray() );
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final String expectedOutput = getExpectedOutput( testName );
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@@ -78,14 +78,14 @@ public class StandardTest extends TestCase {
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Builtin.redirectOutput( output );
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try {
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try {
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state.doCall( c, new LValue[0], 0 );
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state.doCall( c, new LValue[0] );
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} catch ( RuntimeException exn ) {
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StackTraceElement[] stackTrace = new StackTraceElement[state.cc+1];
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for ( int i = 0; i <= state.cc; ++i ) {
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CallFrame call = state.calls[i];
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Proto p = call.p;
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CallInfo call = state.calls[i];
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Proto p = call.closure.p;
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int line = p.lineinfo[call.pc];
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String func = call.cl.luaAsString();
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String func = call.closure.luaAsString();
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stackTrace[state.cc - i] = new StackTraceElement(getName(), func, getName()+".lua", line );
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}
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