Rework the main API"s that implement the calling convention. Provide utility methods to get arguments that were supplied, and provide return values. Add a VM interface to clarify the relationship between the VM, things that call the VM, and things that are called by the VM. Make the code more closely aligned with the C++ version.
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@@ -1,7 +1,7 @@
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package lua.value;
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import lua.CallFrame;
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import lua.Lua;
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import lua.VM;
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abstract
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public class LValue {
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@@ -20,7 +20,7 @@ public class LValue {
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}
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// perform a lua call, return number of results actually produced
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public void luaStackCall(CallFrame call, int base, int top, int nresults) {
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public void luaStackCall(VM vm) {
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luaUnsupportedOperation();
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}
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@@ -72,20 +72,21 @@ public class LValue {
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}
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/** set a value in a table
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* @param call the stack state
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* @param base the base of the stack, in case a function is put on the stack
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* @param vm the calling vm
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* @param table the table to operate on
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* @param the key to set
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* @param the value to set
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*/
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public void luaSetTable(CallFrame call, int base, LValue table, LValue key, LValue val) {
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public void luaSetTable(VM vm, LValue table, LValue key, LValue val) {
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luaUnsupportedOperation();
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}
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/** Get a value from a table
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* @param base TODO
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* @param table TODO*/
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public void luaGetTable(CallFrame call, int base, LValue table, LValue key) {
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* @param vm the calling vm
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* @param table the table from which to get the value
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* @param key the key to look up
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*/
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public void luaGetTable(VM vm, LValue table, LValue key) {
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luaUnsupportedOperation();
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}
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