Initial draft of interpreter. Lua compiled "chunks" can be unmarshalled. Approximately half of bytecodes implemented in some form or another.

This commit is contained in:
James Roseborough
2007-06-08 05:11:37 +00:00
commit 70dfc20f57
31 changed files with 1368 additions and 0 deletions

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import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import lua.StackState;
import lua.io.Closure;
import lua.io.LoadState;
import lua.io.Proto;
import lua.value.LString;
/**
* Program to run a compiled lua chunk for test purposes
*
* @author jim_roseborough
*/
public class LuacRunner {
public static void main( String[] args ) throws IOException {
// get script name
String script = (args.length>0? args[0]: "src/test/res/test1.luac");
System.out.println("loading '"+script+"'");
// new lua state
StackState state = new StackState();
// push args onto stack
for ( int i=1; i<args.length; i++ )
state.push(new LString(args[i]));
// load the file
InputStream is = new FileInputStream( script );
Proto p = LoadState.undump(state, is, script);
// create closure to execute
Closure c = new Closure( state, p );
state.push( c );
for ( int i=0; i<args.length; i++ )
state.push( new LString(args[i]) );
state.docall(args.length, false);
// print result?
System.out.println("stack:");
for ( int i=0; i<state.top; i++ )
System.out.println(" ["+i+"]="+state.stack[i] );
}
}