added debugging support and integrated with Eclipse debugger
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214
src/main/java/lua/debug/DebugSupport.java
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214
src/main/java/lua/debug/DebugSupport.java
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/*******************************************************************************
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* Copyright (c) 2007 LuaJ. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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package lua.debug;
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import java.io.EOFException;
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import java.io.IOException;
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import java.io.ObjectInputStream;
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import java.io.ObjectOutputStream;
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import java.net.ServerSocket;
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import java.net.Socket;
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public class DebugSupport implements DebugEventListener {
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public enum State {
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UNKNOWN,
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RUNNING,
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STOPPED
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}
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protected DebugRequestListener listener;
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protected int requestPort;
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protected int eventPort;
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protected Thread requestWatcherThread;
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protected State state = State.UNKNOWN;
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protected ServerSocket requestSocket;
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protected Socket clientRequestSocket;
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protected ObjectInputStream requestReader;
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protected ObjectOutputStream requestWriter;
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protected ServerSocket eventSocket;
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protected Socket clientEventSocket;
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protected ObjectOutputStream eventWriter;
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public DebugSupport(DebugRequestListener listener,
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int requestPort,
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int eventPort) {
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this.listener = listener;
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this.requestPort = requestPort;
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this.eventPort = eventPort;
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}
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protected void releaseServer() {
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DebugUtils.println("shutting down the debug server...");
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if (requestReader != null) {
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try {
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requestReader.close();
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} catch (IOException e) {}
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}
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if (requestWriter != null) {
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try {
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requestWriter.close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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if (clientRequestSocket != null) {
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try {
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clientRequestSocket.close();
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} catch (IOException e) {}
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}
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if (requestSocket != null) {
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try {
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requestSocket.close();
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} catch (IOException e) {}
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}
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if (eventWriter != null) {
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try {
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eventWriter.close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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if (clientEventSocket != null) {
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try {
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clientEventSocket.close();
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} catch (IOException e) {}
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}
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if (eventSocket != null){
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try {
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eventSocket.close();
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} catch (IOException e) {}
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}
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}
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public synchronized void start() throws IOException {
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this.requestSocket = new ServerSocket(requestPort);
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this.clientRequestSocket = requestSocket.accept();
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this.requestReader
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= new ObjectInputStream(clientRequestSocket.getInputStream());
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this.requestWriter
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= new ObjectOutputStream(clientRequestSocket.getOutputStream());
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this.eventSocket = new ServerSocket(eventPort);
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this.clientEventSocket = eventSocket.accept();
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this.eventWriter
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= new ObjectOutputStream(clientEventSocket.getOutputStream());
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this.requestWatcherThread = new Thread(new Runnable() {
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public void run() {
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if (getState() != State.STOPPED) {
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handleRequest();
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} else {
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releaseServer();
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}
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}
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});
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this.requestWatcherThread.start();
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this.state = State.RUNNING;
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}
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public synchronized State getState() {
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return this.state;
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}
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public synchronized void stop() {
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this.state = State.STOPPED;
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}
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public void handleRequest() {
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synchronized (clientRequestSocket) {
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try {
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while (getState() != State.STOPPED) {
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DebugRequest request
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= (DebugRequest) requestReader.readObject();
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DebugUtils.println("SERVER receives request: " + request.toString());
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DebugResponse response = listener.handleRequest(request);
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requestWriter.writeObject(response);
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requestWriter.flush();
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DebugUtils.println("SERVER sends response: " + response);
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}
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if (getState() == State.STOPPED) {
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cleanup();
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}
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} catch (EOFException e) {
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cleanup();
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} catch (IOException e) {
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e.printStackTrace();
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} catch (ClassNotFoundException e) {
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e.printStackTrace();
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}
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}
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}
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/**
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*
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*/
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private void cleanup() {
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DebugUtils.println("SERVER terminated...");
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releaseServer();
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System.exit(0);
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}
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/**
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* This method provides the second communication channel with the debugging
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* client. The server can send events via this channel to notify the client
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* about debug events (see below) asynchonously.
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*
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* The following events can be fired:
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* 1. started -- the vm is started and ready to receive debugging requests
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* (guaranteed to be the first event sent)
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* 2. terminated -- the vm is terminated (guaranteed to be the last event sent)
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* 3. suspended client|step|breakpoint N
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* -- the vm is suspended by client, due to a stepping request or
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* the breakpoint at line N is hit
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* 4. resumed client|step
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* -- the vm resumes execution by client or step
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*
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* @param event
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*/
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public void fireEvent(DebugEvent event) {
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DebugUtils.println("SERVER sending event: " + event.toString());
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synchronized (eventSocket) {
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try {
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eventWriter.writeObject(event);
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eventWriter.flush();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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/* (non-Javadoc)
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* @see lua.debug.DebugEventListener#notifyDebugEvent(lua.debug.DebugEvent)
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*/
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public void notifyDebugEvent(DebugEvent event) {
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fireEvent(event);
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}
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}
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