Refactor API's related to compiling and loading scripts and character encoding handling.
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@@ -21,14 +21,10 @@
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******************************************************************************/
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package org.luaj.luajc;
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import java.io.ByteArrayInputStream;
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import java.io.InputStream;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.Globals;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.Print;
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import org.luaj.vm2.Prototype;
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import org.luaj.vm2.compiler.LuaC;
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import org.luaj.vm2.lib.jse.JsePlatform;
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/** Test the plain old bytecode interpreter */
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@@ -51,11 +47,10 @@ public class TestLuaJ {
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System.out.println(script);
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// create an environment to run in
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LuaTable _G = JsePlatform.standardGlobals();
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Globals _G = JsePlatform.standardGlobals();
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// compile into a chunk, or load as a class
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InputStream is = new ByteArrayInputStream( script.getBytes() );
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LuaValue chunk = LuaC.instance.load(is, "script", _G);
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LuaValue chunk = _G.load(script, "script");
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// The loaded chunk should be a closure, which contains the prototype.
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print( chunk.checkclosure().p );
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@@ -51,14 +51,14 @@ public class TestLuaJC {
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_G = JsePlatform.standardGlobals();
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// print the chunk as a closure, and pretty-print the closure.
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LuaValue f = _G.loadFile(filename).arg1();
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LuaValue f = _G.loadfile(filename).arg1();
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Prototype p = f.checkclosure().p;
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Print.print(p);
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// load into a luajc java-bytecode based chunk by installing the LuaJC compiler first
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if ( ! (args.length>0 && args[0].equals("nocompile")) ) {
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LuaJC.install();
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f = _G.loadFile(filename).arg1();
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LuaJC.install(_G);
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f = _G.loadfile(filename).arg1();
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}
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// call with arguments
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@@ -80,7 +80,7 @@ public class TestLuaJC {
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String destdir = ".";
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InputStream is = _G.FINDER.findResource(filename);
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Hashtable t = LuaJC.getInstance().compileAll(is, filename, filename, true);
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Hashtable t = LuaJC.instance.compileAll(is, filename, filename, _G, true);
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// write out the chunk
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for ( Enumeration e = t.keys(); e.hasMoreElements(); ) {
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