Update javadoc comments related to library inintialization.
This commit is contained in:
@@ -3,7 +3,15 @@ import org.luaj.vm2.Globals;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.lib.jse.JsePlatform;
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/** Simple program showing the minimal Java program to launch a script. */
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/** Simple program showing the minimal Java program to launch a script.
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*
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* <p> In typical usage, a Globals object must be created to hold global state,
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* and it can be used to compile and load lua files into executable LuaValue
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* instances.
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*
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* @see Globals
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* @see LuaValue
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*/
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public class SampleJseMain {
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public static void main(String[] args) throws Exception {
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@@ -12,7 +20,7 @@ public class SampleJseMain {
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// create an environment to run in
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Globals globals = JsePlatform.standardGlobals();
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// Use the convenience function on the globals to load a chunk.
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// Use the convenience function on Globals to load a chunk.
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LuaValue chunk = globals.loadfile(script);
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// Use any of the "call()" or "invoke()" functions directly on the chunk.
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@@ -5,11 +5,12 @@ import org.luaj.vm2.lib.jse.JsePlatform;
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/** Simple toy program illustrating how to run Luaj in multiple threads.
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*
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* By creating separate Globals in each thread, scripts can be run in each thread.
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* <p>By creating separate Globals in each thread, scripts can be run in each thread.
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*
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* However note the following:
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* - type-related metatables such as LuaNumber.s_metatable are shared by all threads, so are not thread-safe.
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* - creating additional threads within a Java element called by lua could result in shared access to globals.
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* <p>However note the following:
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* <ul><li>type-related metatables such as LuaNumber.s_metatable are shared by all threads, so are not thread-safe.
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* </li><li>creating additional threads within a Java element called by lua could result in shared access to globals.
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* </li></ul>
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*/
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public class SampleMultiThreaded {
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@@ -1,8 +1,3 @@
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/**
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* Sample luaj program that uses the LuaParser class for parsing, and intercepts the
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* generated ParseExceptions and fills in the file, line and column information where
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* the exception occurred.
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*/
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import java.io.*;
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import org.luaj.vm2.ast.*;
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@@ -11,7 +6,13 @@ import org.luaj.vm2.ast.Stat.FuncDef;
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import org.luaj.vm2.ast.Stat.LocalFuncDef;
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import org.luaj.vm2.parser.*;
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/**
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* Sample luaj program that uses the LuaParser class for parsing, and intercepts the
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* generated ParseExceptions and fills in the file, line and column information where
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* the exception occurred.
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*
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* @see LuaParser
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*/
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public class SampleParser {
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static public void main(String[] args) {
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@@ -1,5 +1,3 @@
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import java.io.CharArrayReader;
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import java.io.CharArrayWriter;
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import java.io.Reader;
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@@ -16,22 +14,42 @@ import javax.script.SimpleBindings;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.lib.OneArgFunction;
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/** Sample code that uses the JSE-223 pluggable scripting language interface
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* to instantiate and use luaj.
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*
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* <p>In this case, Globals are only indirectly constructed as a side effect
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* of using the scripting interface.
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*
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* <p>All features should be supported including compiled scripts.
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*
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* <p>Configuration is via system properties:
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* <ul><li><b>"org.luaj.luajc"</b> - set to "true" to use the LuaJC lua-to-Java-bytecode compiling.
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* Requires the bcel library to be on the class path.
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* </li><li><b>"org.luaj.debug"</b> - set to "true" to load the debug library,
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* which may provide better stack traces for closures.
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* </li></ul>
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*
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* <p> These flag values can be set on the command line or via code.
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*/
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public class ScriptEngineSample {
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public static void main(String [] args) {
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// Set the property 'luaj.debug' before getting the engine to get
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// Set the property 'org.luaj.debug' before getting the engine to get
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// the debug libraries, which will be slower, but may provide stack traces
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// when luaJC is not used.
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// System.setProperty("luaj.debug", "true");
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// when luaJC is not used.
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// This can also be set on the command line using -Dorg.luaj.debug=true
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// System.setProperty("org.luaj.debug", "true");
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// Set the property 'org.luaj.luajc' before getting the engine to enable
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// the lua-to-java bytecode compiler, which requires the bcel library
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// to be on the class path.
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// This can also be set on the command line using -Dorg.luaj.luajc=true
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// org.luaj.vm2.luajc.LuaJC.install();
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ScriptEngineManager sem = new ScriptEngineManager();
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ScriptEngine e = sem.getEngineByName("luaj");
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ScriptEngineFactory f = e.getFactory();
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// uncomment to enable the lua-to-java bytecode compiler
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// (requires bcel library in class path)
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// org.luaj.vm2.luajc.LuaJC.install();
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System.out.println( "Engine name: " +f.getEngineName() );
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System.out.println( "Engine Version: " +f.getEngineVersion() );
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System.out.println( "LanguageName: " +f.getLanguageName() );
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@@ -35,10 +35,10 @@ import org.luaj.vm2.lib.ResourceFinder;
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* Global environment used by luaj.
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* <p>
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* Contains the global variables referenced by lua libraries such as stdin and stdout,
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* the resrouce finder which is used tolook up files in a platform independent way,
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* the resource finder which is used to look up files in a platform independent way,
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* the installed lua compiler, the math library in use, debugging calls stack, and so on.
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* <p>
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* In a multithreded server environment, each server thread should create one Globals instance,
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* In a multi-threaded server environment, each server thread should create one Globals instance,
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* which will be logically distance and not interfere with each other, but share certain
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* static immutable resources such as class data and string data.
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* <p>
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@@ -46,12 +46,12 @@ import org.luaj.vm2.lib.ResourceFinder;
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* {@link JsePlatform.standardGlobasl()} or {@link JmePlatform.standardGlobals()},
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* and then used to load lua scripts for execution as in the following example.
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* <pre> {@code
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* Globals _G = JsePlatform.standardGlobals();
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* _G.compiler.load( new ByteArrayInputStream("print 'hello'".getBytes()), "main.lua", _G ).call();
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* Globals globals = JsePlatform.standardGlobals();
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* globals.compiler.load( new ByteArrayInputStream("print 'hello'".getBytes()), "main.lua", _G ).call();
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* } </pre>
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* @see LuaCompiler
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* @see JsePlatform
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* @see JmePlatform
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* @see org.luaj.vm2.lib.jse.JsePlatform
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* @see org.luaj.vm2.lib.jme.JmePlatform
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* @see LuaValue
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*
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*/
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@@ -107,13 +107,16 @@ public class Globals extends LuaTable {
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return this;
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}
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/** The installed loader. */
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/** The installed loader.
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* @see Loader */
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public Loader loader;
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/** The installed compiler. */
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/** The installed compiler.
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* @see Compiler */
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public Compiler compiler;
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/** The installed undumper. */
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/** The installed undumper.
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* @see Undumper */
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public Undumper undumper;
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/** Convenience function for loading a file that is either binary lua or lua source.
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@@ -22,7 +22,6 @@
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package org.luaj.vm2.lib;
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import org.luaj.vm2.Globals;
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import org.luaj.vm2.LuaError;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaThread;
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import org.luaj.vm2.LuaValue;
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@@ -30,7 +30,6 @@ import javax.microedition.io.StreamConnection;
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import org.luaj.vm2.LuaString;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.lib.BaseLib;
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import org.luaj.vm2.lib.IoLib;
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import org.luaj.vm2.lib.LibFunction;
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@@ -43,27 +42,30 @@ import org.luaj.vm2.lib.LibFunction;
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* <p>
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* Typically, this library is included as part of a call to
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* {@link JmePlatform#standardGlobals()}
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* <p>
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* To instantiate and use it directly,
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* link it into your globals table via {@link LuaValue#load(LuaValue)} using code such as:
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* <pre> {@code
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* LuaTable _G = new LuaTable();
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* LuaThread.setGlobals(_G);
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* _G.load(new BaseLib());
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* _G.load(new PackageLib());
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* _G.load(new JmeIoLib());
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* _G.get("io").get("write").call(LuaValue.valueOf("hello, world\n"));
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* Globals globals = JmePlatform.standardGlobals();
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* globals.get("io").get("write").call(LuaValue.valueOf("hello, world\n"));
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* } </pre>
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* Doing so will ensure the library is properly initialized
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* and loaded into the globals table.
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* <p>
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* For special cases where the smallest possible footprint is desired,
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* a minimal set of libraries could be loaded
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* directly via {@link Glboals#load(LuaValue)} using code such as:
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* <pre> {@code
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* Globals globals = new Globals();
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* globals.load(new JmeBaseLib());
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* globals.load(new PackageLib());
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* globals.load(new JmeIoLib());
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* globals.get("io").get("write").call(LuaValue.valueOf("hello, world\n"));
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* } </pre>
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* <p>However, other libraries such as <em>MathLib</em> are not loaded in this case.
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* <p>
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* This has been implemented to match as closely as possible the behavior in the corresponding library in C.
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* @see LibFunction
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* @see JsePlatform
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* @see org.luaj.vm2.lib.jse.JsePlatform
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* @see JmePlatform
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* @see IoLib
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* @see JseIoLib
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* @see <a href="http://www.lua.org/manual/5.1/manual.html#5.6">http://www.lua.org/manual/5.1/manual.html#5.6</a>
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* @see <a href="http://www.lua.org/manual/5.2/manual.html#6.8">Lua 5.2 I/O Lib Reference</a>
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*/
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public class JmeIoLib extends IoLib {
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@@ -53,18 +53,18 @@ import org.luaj.vm2.lib.TableLib;
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* <p>
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* A simple example of initializing globals and using them from Java is:
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* <pre> {@code
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* Globals _G = JmePlatform.standardGlobals();
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* _G.get("print").call(LuaValue.valueOf("hello, world"));
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* Globals global = JmePlatform.standardGlobals();
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* global.get("print").call(LuaValue.valueOf("hello, world"));
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* } </pre>
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* <p>
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* Once globals are created, a simple way to load and run a script is:
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* <pre> {@code
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* LoadState.load( getClass().getResourceAsStream("main.lua"), "main.lua", _G ).call();
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* LoadState.load( getClass().getResourceAsStream("main.lua"), "main.lua", globals ).call();
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* } </pre>
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* <p>
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* although {@code require} could also be used:
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* <pre> {@code
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* _G.get("require").call(LuaValue.valueOf("main"));
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* globals.get("require").call(LuaValue.valueOf("main"));
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* } </pre>
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* For this to succeed, the file "main.lua" must be a resource in the class path.
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* See {@link BaseLib} for details on finding scripts using {@link ResourceFinder}.
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@@ -103,19 +103,19 @@ public class JmePlatform {
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* @see JmePlatform
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*/
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public static Globals standardGlobals() {
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Globals _G = new Globals();
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_G.load(new BaseLib());
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_G.load(new PackageLib());
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_G.load(new Bit32Lib());
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_G.load(new OsLib());
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_G.load(new MathLib());
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_G.load(new TableLib());
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_G.load(new StringLib());
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_G.load(new CoroutineLib());
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_G.load(new JmeIoLib());
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LoadState.install(_G);
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LuaC.install(_G);
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return _G;
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Globals globals = new Globals();
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globals.load(new BaseLib());
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globals.load(new PackageLib());
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globals.load(new Bit32Lib());
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globals.load(new OsLib());
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globals.load(new MathLib());
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globals.load(new TableLib());
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globals.load(new StringLib());
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globals.load(new CoroutineLib());
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globals.load(new JmeIoLib());
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LoadState.install(globals);
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LuaC.install(globals);
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return globals;
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}
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/** Create standard globals including the {@link debug} library.
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@@ -127,8 +127,8 @@ public class JmePlatform {
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* @see DebugLib
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*/
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public static Globals debugGlobals() {
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Globals _G = standardGlobals();
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_G.load(new DebugLib());
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return _G;
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Globals globals = standardGlobals();
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globals.load(new DebugLib());
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return globals;
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}
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}
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@@ -43,26 +43,30 @@ import org.luaj.vm2.lib.ResourceFinder;
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* <p>
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* Typically, this library is included as part of a call to
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* {@link JsePlatform#standardGlobals()}
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* <p>
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* To instantiate and use it directly,
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* link it into your globals table via {@link LuaValue#load(LuaValue)} using code such as:
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* <pre> {@code
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* LuaTable _G = new LuaTable();
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* LuaThread.setGlobals(_G);
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* _G.load(new JseBaseLib());
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* _G.get("print").call(LuaValue.valueOf("hello, world"));
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* Globals globals = JsePlatform.standardGlobals();
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* globals.get("print").call(LuaValue.valueOf("hello, world"));
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* } </pre>
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* Doing so will ensure the library is properly initialized
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* and loaded into the globals table.
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* <p>
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* For special cases where the smallest possible footprint is desired,
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* a minimal set of libraries could be loaded
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* directly via {@link Globals#load(LuaValue)} using code such as:
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* <pre> {@code
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* Globals globals = new Globals();
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* globals.load(new JseBaseLib());
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* globals.get("print").call(LuaValue.valueOf("hello, world"));
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* } </pre>
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* <p>However, other libraries such as <em>PackageLib</em> are not loaded in this case.
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* <p>
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* This is a direct port of the corresponding library in C.
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* @see Globals
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* @see BaseLib
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* @see ResourceFinder
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* @see #FINDER
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* @see {@link Globals.FINDER}
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* @see LibFunction
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* @see JsePlatform
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* @see JmePlatform
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* @see <a href="http://www.lua.org/manual/5.1/manual.html#5.1">http://www.lua.org/manual/5.1/manual.html#5.1</a>
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* @see org.luaj.vm2.lib.jme.JmePlatform
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* @see <a href="http://www.lua.org/manual/5.2/manual.html#6.1">Lua 5.2 Base Lib Reference</a>
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*/
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public class JseBaseLib extends org.luaj.vm2.lib.BaseLib {
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@@ -21,7 +21,6 @@
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******************************************************************************/
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package org.luaj.vm2.lib.jse;
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import java.io.BufferedInputStream;
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import java.io.EOFException;
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import java.io.IOException;
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@@ -33,7 +32,6 @@ import java.io.RandomAccessFile;
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import org.luaj.vm2.LuaError;
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import org.luaj.vm2.LuaString;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.lib.BaseLib;
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import org.luaj.vm2.lib.IoLib;
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import org.luaj.vm2.lib.LibFunction;
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@@ -45,27 +43,30 @@ import org.luaj.vm2.lib.LibFunction;
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* <p>
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||||
* Typically, this library is included as part of a call to
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* {@link JsePlatform#standardGlobals()}
|
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* <p>
|
||||
* To instantiate and use it directly,
|
||||
* link it into your globals table via {@link LuaValue#load(LuaValue)} using code such as:
|
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* <pre> {@code
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* LuaTable _G = new LuaTable();
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* LuaThread.setGlobals(_G);
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* _G.load(new JseBaseLib());
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* _G.load(new PackageLib());
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* _G.load(new JseIoLib());
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* _G.get("io").get("write").call(LuaValue.valueOf("hello, world\n"));
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* Globals globals = JsePlatform.standardGlobals();
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* globals.get("io").get("write").call(LuaValue.valueOf("hello, world\n"));
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* } </pre>
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* Doing so will ensure the library is properly initialized
|
||||
* and loaded into the globals table.
|
||||
* <p>
|
||||
* For special cases where the smallest possible footprint is desired,
|
||||
* a minimal set of libraries could be loaded
|
||||
* directly via {@link Glboals#load(LuaValue)} using code such as:
|
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* <pre> {@code
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* Globals globals = new Globals();
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||||
* globals.load(new JseBaseLib());
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* globals.load(new PackageLib());
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* globals.load(new JseIoLib());
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* globals.get("io").get("write").call(LuaValue.valueOf("hello, world\n"));
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* } </pre>
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||||
* <p>However, other libraries such as <em>MathLib</em> are not loaded in this case.
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||||
* <p>
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||||
* This has been implemented to match as closely as possible the behavior in the corresponding library in C.
|
||||
* @see LibFunction
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* @see JsePlatform
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* @see JmePlatform
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||||
* @see org.luaj.vm2.lib.jme.JmePlatform
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* @see IoLib
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* @see JmeIoLib
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* @see <a href="http://www.lua.org/manual/5.1/manual.html#5.7">http://www.lua.org/manual/5.1/manual.html#5.7</a>
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||||
* @see <a href="http://www.lua.org/manual/5.2/manual.html#6.8">Lua 5.2 I/O Lib Reference</a>
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||||
*/
|
||||
public class JseIoLib extends IoLib {
|
||||
|
||||
|
||||
@@ -32,27 +32,30 @@ import org.luaj.vm2.lib.LibFunction;
|
||||
* See {@link org.luaj.lib.MathLib} for the exception list.
|
||||
* <p>
|
||||
* Typically, this library is included as part of a call to
|
||||
* {@link JsePlatform#standardGlobals()}
|
||||
* <p>
|
||||
* To instantiate and use it directly,
|
||||
* link it into your globals table via {@link LuaValue#load(LuaValue)} using code such as:
|
||||
* {@link JsePlatform#standardGlobals()}
|
||||
* <pre> {@code
|
||||
* LuaTable _G = new LuaTable();
|
||||
* LuaThread.setGlobals(_G);
|
||||
* _G.load(new JseBaseLib());
|
||||
* _G.load(new PackageLib());
|
||||
* _G.load(new JseMathLib());
|
||||
* Globals globals = JsePlatform.standardGlobals();
|
||||
* System.out.println( _G.get("math").get("sqrt").call( LuaValue.valueOf(2) ) );
|
||||
* } </pre>
|
||||
* Doing so will ensure the library is properly initialized
|
||||
* and loaded into the globals table.
|
||||
* <p>
|
||||
* For special cases where the smallest possible footprint is desired,
|
||||
* a minimal set of libraries could be loaded
|
||||
* directly via {@link Glboals#load(LuaValue)} using code such as:
|
||||
* <pre> {@code
|
||||
* Globals globals = new Globals();
|
||||
* globals.load(new JseBaseLib());
|
||||
* globals.load(new PackageLib());
|
||||
* globals.load(new JseMathLib());
|
||||
* System.out.println( _G.get("math").get("sqrt").call( LuaValue.valueOf(2) ) );
|
||||
* } </pre>
|
||||
* <p>However, other libraries such as <em>CoroutineLib</em> are not loaded in this case.
|
||||
* <p>
|
||||
* This has been implemented to match as closely as possible the behavior in the corresponding library in C.
|
||||
* @see LibFunction
|
||||
* @see JsePlatform
|
||||
* @see JmePlatform
|
||||
* @see org.luaj.vm2.lib.jme.JmePlatform
|
||||
* @see JseMathLib
|
||||
* @see <a href="http://www.lua.org/manual/5.1/manual.html#5.6">http://www.lua.org/manual/5.1/manual.html#5.6</a>
|
||||
* @see <a href="http://www.lua.org/manual/5.2/manual.html#6.6">Lua 5.2 Math Lib Reference</a>
|
||||
*/
|
||||
public class JseMathLib extends org.luaj.vm2.lib.MathLib {
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
* THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
package org.luaj.vm2.lib.jse;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
|
||||
@@ -43,27 +44,30 @@ import org.luaj.vm2.lib.LibFunction;
|
||||
* os-specific features, the behavior of these functions varies considerably
|
||||
* from their counterparts in the C platform.
|
||||
* <p>
|
||||
* Typically, this library is included as part of a call to either
|
||||
* Typically, this library is included as part of a call to
|
||||
* {@link JsePlatform#standardGlobals()}
|
||||
* <p>
|
||||
* To instantiate and use it directly,
|
||||
* link it into your globals table via {@link LuaValue#load(LuaValue)} using code such as:
|
||||
* <pre> {@code
|
||||
* LuaTable _G = new LuaTable();
|
||||
* LuaThread.setGlobals(_G);
|
||||
* _G.load(new JseBaseLib());
|
||||
* _G.load(new PackageLib());
|
||||
* _G.load(new JseOsLib());
|
||||
* Globals globals = JsePlatform.standardGlobals();
|
||||
* System.out.println( _G.get("os").get("time").call() );
|
||||
* } </pre>
|
||||
* Doing so will ensure the library is properly initialized
|
||||
* and loaded into the globals table.
|
||||
* <p>
|
||||
* For special cases where the smallest possible footprint is desired,
|
||||
* a minimal set of libraries could be loaded
|
||||
* directly via {@link Glboals#load(LuaValue)} using code such as:
|
||||
* <pre> {@code
|
||||
* Globals globals = new Globals();
|
||||
* globals.load(new JseBaseLib());
|
||||
* globals.load(new PackageLib());
|
||||
* globals.load(new JseOsLib());
|
||||
* System.out.println( _G.get("os").get("time").call() );
|
||||
* } </pre>
|
||||
* <p>However, other libraries such as <em>MathLib</em> are not loaded in this case.
|
||||
* <p>
|
||||
* @see LibFunction
|
||||
* @see OsLib
|
||||
* @see JsePlatform
|
||||
* @see JmePlatform
|
||||
* @see <a href="http://www.lua.org/manual/5.1/manual.html#5.8">http://www.lua.org/manual/5.1/manual.html#5.8</a>
|
||||
* @see org.luaj.vm2.lib.jme.JmePlatform
|
||||
* @see <a href="http://www.lua.org/manual/5.2/manual.html#6.9">Lua 5.2 OS Lib Reference</a>
|
||||
*/
|
||||
public class JseOsLib extends org.luaj.vm2.lib.OsLib {
|
||||
|
||||
|
||||
@@ -42,18 +42,18 @@ import org.luaj.vm2.lib.TableLib;
|
||||
* <p>
|
||||
* A simple example of initializing globals and using them from Java is:
|
||||
* <pre> {@code
|
||||
* Globals _G = JsePlatform.standardGlobals();
|
||||
* _G.get("print").call(LuaValue.valueOf("hello, world"));
|
||||
* Globals globals = JsePlatform.standardGlobals();
|
||||
* globals.get("print").call(LuaValue.valueOf("hello, world"));
|
||||
* } </pre>
|
||||
* <p>
|
||||
* Once globals are created, a simple way to load and run a script is:
|
||||
* <pre> {@code
|
||||
* _G.load( new FileInputStream("main.lua"), "main.lua" ).call();
|
||||
* globals.load( new FileInputStream("main.lua"), "main.lua" ).call();
|
||||
* } </pre>
|
||||
* <p>
|
||||
* although {@code require} could also be used:
|
||||
* <pre> {@code
|
||||
* _G.get("require").call(LuaValue.valueOf("main"));
|
||||
* globals.get("require").call(LuaValue.valueOf("main"));
|
||||
* } </pre>
|
||||
* For this to succeed, the file "main.lua" must be in the current directory or a resource.
|
||||
* See {@link JseBaseLib} for details on finding scripts using {@link ResourceFinder}.
|
||||
@@ -91,20 +91,20 @@ public class JsePlatform {
|
||||
* @see JmePlatform
|
||||
*/
|
||||
public static Globals standardGlobals() {
|
||||
Globals _G = new Globals();
|
||||
_G.load(new JseBaseLib());
|
||||
_G.load(new PackageLib());
|
||||
_G.load(new Bit32Lib());
|
||||
_G.load(new TableLib());
|
||||
_G.load(new StringLib());
|
||||
_G.load(new CoroutineLib());
|
||||
_G.load(new JseMathLib());
|
||||
_G.load(new JseIoLib());
|
||||
_G.load(new JseOsLib());
|
||||
_G.load(new LuajavaLib());
|
||||
LoadState.install(_G);
|
||||
LuaC.install(_G);
|
||||
return _G;
|
||||
Globals globals = new Globals();
|
||||
globals.load(new JseBaseLib());
|
||||
globals.load(new PackageLib());
|
||||
globals.load(new Bit32Lib());
|
||||
globals.load(new TableLib());
|
||||
globals.load(new StringLib());
|
||||
globals.load(new CoroutineLib());
|
||||
globals.load(new JseMathLib());
|
||||
globals.load(new JseIoLib());
|
||||
globals.load(new JseOsLib());
|
||||
globals.load(new LuajavaLib());
|
||||
LoadState.install(globals);
|
||||
LuaC.install(globals);
|
||||
return globals;
|
||||
}
|
||||
|
||||
/** Create standard globals including the {@link debug} library.
|
||||
@@ -116,9 +116,9 @@ public class JsePlatform {
|
||||
* @see DebugLib
|
||||
*/
|
||||
public static Globals debugGlobals() {
|
||||
Globals _G = standardGlobals();
|
||||
_G.load(new DebugLib());
|
||||
return _G;
|
||||
Globals globals = standardGlobals();
|
||||
globals.load(new DebugLib());
|
||||
return globals;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -95,11 +95,13 @@ public class ScriptEngineTests extends TestSuite {
|
||||
}
|
||||
|
||||
public static class LuaJCBindingsTest extends EngineTestCase {
|
||||
static {
|
||||
System.setProperty("org.luaj.luajc", "true");
|
||||
}
|
||||
protected Bindings createBindings() {
|
||||
return new SimpleBindings();
|
||||
}
|
||||
public void setUp() {
|
||||
System.setProperty("org.luaj.luajc", "true");
|
||||
super.setUp();
|
||||
}
|
||||
public void testCompiledFunctionIsNotClosure() throws ScriptException {
|
||||
|
||||
Reference in New Issue
Block a user