Added Animation

This commit is contained in:
Tinglyyy
2026-01-24 12:04:55 +01:00
parent 1b0061a2b7
commit fbaec2464c
8 changed files with 324 additions and 0 deletions

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@@ -0,0 +1,142 @@
package org.openautonomousconnection.oacswing.animated;
import lombok.Getter;
import lombok.Setter;
import java.awt.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
public class AnimationPath extends ArrayList<KeyFrame> {
@Getter @Setter
private int inbetweens;
private int animationIterator = 0;
private int subFrameIterator = 0;
public AnimationPath(int inbetweens, Collection<KeyFrame> keyFrames) {
this.addAll(keyFrames);
this.inbetweens = inbetweens;
}
public AnimationPath(int inbetweens, KeyFrame... keyFrames) {
this.addAll(Arrays.stream(keyFrames).toList());
this.inbetweens = inbetweens;
}
public AnimationPath(int inbetweens) {
this.inbetweens = inbetweens;
}
/**
* Get next keyframe according to current path iterator, depending on the current frame
* @return next keyframe in order, depending on the current frame
*/
public KeyFrame getNext() {
if(this.subFrameIterator >= this.inbetweens) {
this.subFrameIterator = 0;
this.animationIterator++;
}
if(this.animationIterator >= this.size())
return null;
this.subFrameIterator++;
KeyFrame current = this.get(this.animationIterator);
KeyFrame next = this.getNextInOrder();
// How far the transition should be finished
double transition = (double) this.subFrameIterator / this.inbetweens;
return inBetween(current, next, transition);
}
/**
* Get next keyframe according to current path iterator, not depending on the current frame
* @return next keyframe in order, not depending on the current frame
*/
public KeyFrame getNextInOrder() {
int i = this.animationIterator + 1;
if(i >= this.size())
i--;
return this.get(i);
}
/**
* Reset animation path iterator to start
*/
public void reset() {
this.subFrameIterator = 0;
this.animationIterator = 0;
}
/**
* Utility method needed to get in-betweens
* @param point point to multiply
* @param scalar scalar to multiply with
* @return scalar product point
*/
private static Point multiply(Point point, double scalar) {
int x = Math.toIntExact(Math.round(point.x * scalar));
int y = Math.toIntExact(Math.round(point.y * scalar));
return new Point(x, y);
}
/**
* Add two points together; also needed for in-betweens
* @param point augend
* @param addend addend
* @return sum of both points
*/
private static Point add(Point point, Point addend) {
return new Point(point.x + addend.x, point.y + addend.y);
}
/**
* Subtracts one point from another; also needed for in-betweens
* @param point minuend
* @param subtrahend subtrahend
* @return sum of both points
*/
private static Point subtract(Point point, Point subtrahend) {
return new Point(point.x - subtrahend.x, point.y - subtrahend.y);
}
/**
* Find in-between with given scalar
* @param kf1 first frame
* @param kf2 next frame
* @param scalar factor (ideally between 0 and 1, representing 0% transition to 100% transition)
* @return in-between frame
*/
private static KeyFrame inBetween(KeyFrame kf1, KeyFrame kf2, double scalar) {
// position
Point difference = subtract(kf2.position(), kf1.position());
Point pos = add(kf1.position(), multiply(difference, scalar));
// scale
int width, height;
int dW = kf2.width() - kf1.width();
int dH = kf2.height() - kf1.height();
width = Math.toIntExact(Math.round(kf1.width() + dW * scalar));
height = Math.toIntExact(Math.round(kf1.height() + dH * scalar));
return new KeyFrame(pos, width, height);
}
}