Further work on fixing keyframe path methods (still not working), and declared "momentum" functionality for replaying AnimationPaths through AnimatedComponents (not implemented yet). Added Javadocs.

This commit is contained in:
Tinglyyy
2026-02-09 22:15:18 +01:00
parent e61dbfa531
commit 59d72537b9
3 changed files with 166 additions and 24 deletions

View File

@@ -7,6 +7,8 @@ package org.openautonomousconnection.oacswing.animated;
import javax.swing.*;
import java.util.concurrent.atomic.AtomicInteger;
// TODO: Implement pause functionality
// (preferably not interfering with play() always reliably playing the animation from the start; aka define it as "setPaused(bool)" or "pause()" and "unpause()")
public interface AnimatedComponent {
void setCurrentRun(Timer timer);
Timer getCurrentRun();
@@ -16,7 +18,15 @@ public interface AnimatedComponent {
void setBounds(int x, int y, int width, int height);
default void play(double speed, boolean loop) {
//TODO: implement momentum
/**
* Plays this object's animation path
* @param speed how fast the animation should play
* @param loop if should the animation should loop
* @param momentum basically how far an object "shoots off" from a specified keyframe when stopping at proportional speed
* (linear keyframes are excluded from this)
*/
default void play(double speed, boolean loop, double momentum) {
AtomicInteger ticksPassed = new AtomicInteger();
// cloning the animation path to not mess with the original,
@@ -29,8 +39,6 @@ public interface AnimatedComponent {
this.setCurrentRun(new Timer(0, e -> {
if (!playedPath.anyMore()) {
System.out.println("called");
if (loop)
playedPath.reset();
else
@@ -43,8 +51,6 @@ public interface AnimatedComponent {
return;
}
System.out.println("still executing");
KeyFrame next = playedPath.getNext();
this.setBounds(next.position().x, next.position().y, next.width(), next.height());
@@ -55,14 +61,33 @@ public interface AnimatedComponent {
this.getCurrentRun().start();
}
/**
* Plays this object's animation path
* @param speed how fast the animation should play
* @param loop if should the animation should loop
*/
default void play(double speed, boolean loop) {
this.play(speed, loop, 0);
}
/**
* Plays this object's animation path
* @param speed how fast the animation should play
*/
default void play(double speed) {
this.play(speed, false);
}
/**
* Plays this object's animation path
*/
default void play() {
this.play(1, false);
}
/**
* Stops and resets replay of this object's animation path
*/
default void stop() {
if(this.getCurrentRun() != null)
if(this.getCurrentRun().isRunning())

View File

@@ -84,28 +84,95 @@ public class AnimationPath extends ArrayList<KeyFrame> {
double transition = this.linear(subIterator);
KeyFrame.PathMethod method;
CombinedPathMethod method;
KeyFrame.PathMethod
currentMethod = current.pathMethod(),
nextMethod = next.pathMethod();
// Translate EASE_IN_AND_OUT to its respective currently relevant counterpart
//TODO: non-linear keyframes can't behandled this way. This just makes it bug around
if(currentMethod.equals(KeyFrame.PathMethod.EASE_OUT) || currentMethod.equals(KeyFrame.PathMethod.EASE_IN_AND_OUT))
currentMethod = KeyFrame.PathMethod.EASE_OUT;
if(transition < 0.5)
method = current.pathMethod().equals(KeyFrame.PathMethod.EASE_IN_AND_OUT) ?
KeyFrame.PathMethod.EASE_OUT : current.pathMethod();
else
method = next.pathMethod().equals(KeyFrame.PathMethod.EASE_IN_AND_OUT) ?
KeyFrame.PathMethod.EASE_OUT : next.pathMethod();
if(nextMethod.equals(KeyFrame.PathMethod.EASE_OUT) || nextMethod.equals(KeyFrame.PathMethod.EASE_IN_AND_OUT))
nextMethod = KeyFrame.PathMethod.EASE_OUT;
// Else-case would be linear, which doesn't change anything
method = switch (currentMethod) {
case LINEAR -> switch (nextMethod) {
case LINEAR -> CombinedPathMethod.LINEAR;
case EASE_IN -> CombinedPathMethod.LINEAR_EASE_IN;
case EASE_OUT -> CombinedPathMethod.LINEAR_EASE_OUT;
default -> throw new IllegalStateException("Unexpected value: " + nextMethod);
};
if(method.equals(KeyFrame.PathMethod.EASE_IN))
transition = this.easeIn(subIterator);
case EASE_IN -> switch (nextMethod) {
case LINEAR -> CombinedPathMethod.EASE_IN_LINEAR;
case EASE_IN -> CombinedPathMethod.EASE_IN;
case EASE_OUT -> CombinedPathMethod.EASE_OUT_LINEAR;
default -> throw new IllegalStateException("Unexpected value: " + nextMethod);
};
else if(method.equals(KeyFrame.PathMethod.EASE_OUT))
transition = this.easeOut(subIterator);
case EASE_OUT -> switch (nextMethod) {
case LINEAR -> CombinedPathMethod.EASE_OUT_LINEAR;
case EASE_IN -> CombinedPathMethod.EASE_OUT_AND_IN;
case EASE_OUT -> CombinedPathMethod.EASE_OUT;
default -> throw new IllegalStateException("Unexpected value: " + nextMethod);
};
default -> throw new IllegalStateException("Unexpected value: " + currentMethod);
};
return inBetween(current, next, transition, method);
boolean overHalf = transition > 0.5;
if(overHalf)
transition = 2 * transition - 1;
transition = switch (method) {
case LINEAR -> transition;
case LINEAR_EASE_IN -> overHalf ? easeIn(subIterator) : transition;
case EASE_IN -> easeIn(subIterator);
case EASE_IN_LINEAR -> overHalf ? transition : easeIn(subIterator);
case LINEAR_EASE_OUT -> overHalf ? easeOut(subIterator) : transition;
case EASE_OUT -> easeOut(subIterator);
case EASE_OUT_LINEAR -> overHalf ? transition : easeOut(subIterator);
case EASE_OUT_AND_IN -> overHalf ? easeOut(subIterator) : easeIn(subIterator);
};
System.out.println(method + " " + transition + " - linear: " + linear(subIterator));
return inBetween(current, next, transition, overHalf);
// KeyFrame.PathMethod method;
//
// // Translate EASE_IN_AND_OUT to its respective currently relevant counterpart
//
// //TODO: non-linear keyframes can't behandled this way. This just makes it bug around
//
// if(transition < 0.5)
// method = current.pathMethod().equals(KeyFrame.PathMethod.EASE_IN_AND_OUT) ?
// KeyFrame.PathMethod.EASE_OUT : current.pathMethod();
// else
// method = next.pathMethod().equals(KeyFrame.PathMethod.EASE_IN_AND_OUT) ?
// KeyFrame.PathMethod.EASE_OUT : next.pathMethod();
//
// // Else-case would be linear, which doesn't change anything
//
// if(method.equals(KeyFrame.PathMethod.EASE_IN))
// transition = this.easeIn(subIterator);
//
// else if(method.equals(KeyFrame.PathMethod.EASE_OUT))
// transition = this.easeOut(subIterator);
//
// return inBetween(current, next, transition, method);
}
@@ -122,6 +189,19 @@ public class AnimationPath extends ArrayList<KeyFrame> {
return this.get(i);
}
/**
* Get previous keyframe according to current path iterator, not depending on the current frame
* @return previous keyframe in order, not depending on the current frame
*/
public KeyFrame getPreviousInOrder() {
int i = this.animationIterator - 1;
if(i < 0)
i++;
return this.get(i);
}
/**
* @return true if there are any more frames coming
*/
@@ -171,14 +251,36 @@ public class AnimationPath extends ArrayList<KeyFrame> {
return new Point(point.x - subtrahend.x, point.y - subtrahend.y);
}
/**
* Calculate point between both points
* @param p1 first point
* @param p2 second point
* @return point in the middle between both points
*/
private static Point middle(Point p1, Point p2) {
return new Point(
multiply(
add(p1, p2),
0.5
)
);
}
/**
* Find in-between with given scalar
* @param kf1 first frame
* @param kf2 next frame
* @param scalar factor (ideally between 0 and 1, representing 0% transition to 100% transition)
* @param overHalf if this inbetween is over halfway through the transition process
* @return in-between frame
*/
private static KeyFrame inBetween(KeyFrame kf1, KeyFrame kf2, double scalar, KeyFrame.PathMethod method) {
private static KeyFrame inBetween(KeyFrame kf1, KeyFrame kf2, double scalar, boolean overHalf) {
// create halfway marked point
if(overHalf)
kf1.position().setLocation(
middle(kf1.position(), kf2.position())
);
// position
Point difference = subtract(kf2.position(), kf1.position());
@@ -196,7 +298,7 @@ public class AnimationPath extends ArrayList<KeyFrame> {
height = Math.toIntExact(Math.round(kf1.height() + dH * scalar));
return new KeyFrame(pos, width, height, method);
return new KeyFrame(pos, width, height, kf2.pathMethod());
}
@Override
@@ -209,10 +311,25 @@ public class AnimationPath extends ArrayList<KeyFrame> {
}
private double easeIn(int subIterator) {
return this.linear(subIterator/2) * this.linear(subIterator/2);
return this.linear(subIterator*2) * this.linear(subIterator*2);
}
public double easeOut(int subIterator) {
return Math.sqrt(this.linear(subIterator*2));
}
/**
* Enumerator purely to describe two combined PathMethods, like a 2-dimensional PathMethod enum
*/
private enum CombinedPathMethod {
LINEAR,
LINEAR_EASE_IN,
EASE_IN,
EASE_IN_LINEAR,
LINEAR_EASE_OUT,
EASE_OUT,
EASE_OUT_LINEAR,
EASE_OUT_AND_IN;
}
}

View File

@@ -39,7 +39,7 @@ public class AnimationTests {
frame.add(animatedPanel);
animatedPanel.play(10, true);
animatedPanel.play(5, true);
frame.setVisible(true);